cross-posted from: https://beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

  • TheTechnician27@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 months ago

    “The truth is, we spent a long time trying to tell this game’s story with cutscenes made entirely by our own hands,” the statement goes on. “The results were devastating every time. We came to believe we could not properly deliver this game’s complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings.”

    Man, if this is true – that they agonized over the cutscenes but decided they couldn’t and that AI would be better* – then I feel legitimately bad for them.

    I went in assuming it was strictly a lazy “ah, fuck it” kind of thing, but even though this still wouldn’t be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

    * Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

    • MolochHorridus@piefed.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 months ago

      Why not hire people or another firm to do the cutscenes then. You know, professionals who have learned and perfected their craft. Professionals you don’t have.

      Backslash shouldn’t have been a surprise.

      • AlteredEgo@lemmy.ml
        link
        fedilink
        English
        arrow-up
        0
        arrow-down
        1
        ·
        3 months ago

        Money. Capitalists have it. Developers need it.

        How do you not understand this. You and 14 other people.

        “Oh just spend a million more on this and delay the release!”

          • AlteredEgo@lemmy.ml
            link
            fedilink
            English
            arrow-up
            0
            arrow-down
            1
            ·
            3 months ago

            Presumably they didn’t have that much money, because game developers do it for the love of the game. To create something new. So you’re basically saying they should better have abandoned their project.

            It would have died quietly, and nobody would have given a fuck.