

With the recent reverse engineering achievements, rather than zero financial payoff, it might be even be negative for the gaming sector in particular.


With the recent reverse engineering achievements, rather than zero financial payoff, it might be even be negative for the gaming sector in particular.


No, LLMs only contain a bunch of numbers that predict which word is likely to follow the previous ones. Their output resembles knowledge simply because the most likely combination of words is one meant to convey information.


This is why my hope is on Redox OS. I wish it would get a bit more resources.


I’m not arguing about what is technically possible. I’m arguing about what is practically possible: Samsung (biggest market share) supports LC3 for example, but they can also break it and replace it with their custom codecs to lock people into their ecosystem. Making Sony LDAC the only real choice, and there’s no telling when they will break that too. This means that in practice, only SBC and to a lesser extent AAC and SBC-XQ are the only codecs you know for certain will work.


Only if both your device and your earbuds both support aptX Lossless, which in practice means it almost never gets used because Samsung (holder of most of the market) does not pay for the licence or enable it in their phones, and the Chinese brands only do so for specific tiers and processors.


AFAIK there’s an upper limit to how good can they sound anyway because Bluetooth is kinda crap for audio.
People were mad at the Steam Greenlight system, so when Valve listened and opened the doors to pre-AI slop, then they started whining about their games being buried in a sea of shit. I can’t blame Valve for taking a cautious approach.