Fromsoft: “We will have exactly 2 enemies in the entire game that are weak to this status effect. Everything else will resist the fuck out of it. You can only aquire this status effect by finding a secret hidden boss named “Joseph the Weakling” and defeating him without getting hit. He is the hardest boss in the game.”
“It’s a consumable and you only get 1 shot at this. Enemy is absurdly hard without it. Unfair, even.”
I see this in other games too, and I call it the ‘speedrunner tool’.
Normal players (me) get stomped by a boss a few times until they figure it out and can beat it without the buff (fire paper, lightning grease, etc); Maybe they use them, but then they run out and are never used again…
Some players might use the buff and get an easier win; but if they don’t, then they are wasted and are hard or impossible to replace, so players learn to not rely on them.
Speedrunners use lightning grease to kill the boss in 3 hits and are already halfway to the next boss before the buff runs out and already picked up the right buff item for that next boss. When your victory is all but guaranteed, the item makes it faster - otherwise it’s not really useful.
I think Ethers in FF games as a trope kind of fit here too. Too valuable to waste, but if you can do it without them, then you didn’t need it unless you absolutely needed to kill that boss without using a tent or resting, etc, to save time.
Play Warframe.
Have a frame with armour stripping.
Armour stripping is a number based on current armour, not base armour, so it doesn’t scale with level.
Low lto mid evel enemies die too easily from conventional attacks to even bother casting armour strip.
High level enemies have way too much armour, requiring to spend more time and casting energy to strip their armour than just using a conventional weapon with the correct element.
That’s not really up to date information, now is it? Most armor strips in Warframe are percentage-based, with only a few remaining that aren’t.
RPG has consumables (potions, scrolls, grenades…)
Don’t spend on normal enemies, because there will be bosses
Don’t spend on bosses, because there will be final boss
Final boss: dies in a minute without you spending any
Here we go again
Played Alan wake a couple days ago and for the first few level it was the same. But then I noticed that I lose all my stuff at the start of a new chapter. So I might as well use it.
So maybe there is something to be said about taking away players stuff in intervals to force them to use it.
That’s the reason that consumables and money don’t carry over between levels in Thief: The Dark Project. No point in hoarding stuff, you might as well use it. Except of course that if you’re good, you don’t need to use any items at all - not even the blackjack.
Hate to agree with an anon but that was always my exact experience playing any RPG outside of Pokémon. Between that and not having any indication how much stat-boosting moves actually boosted my stats, it trained me to never use anything other than offensive skills.
Outside of Pokémon???
The game where you can spam 1 move on one Pokémon to finish the entire game?
It’s a game where it’s useful to use status moves on wild Pokemon (mostly to catch) and also all status moves work the same against bosses as regular enemies.
I’ve yet to play a game in which poison damage was at all relevant. Mostly they require to be poinsoned so you can do more damage with a different attack, if that.
STS & STS2 (slay the spire)
This armor is a gamechanger because it gives me a decent elemental resistance boost to some random element, I’m gonna organize my build around it
Statement dreamed up by the utterly deranged
I will only stay in this one area where this specific type of enemy spawns to get the most out of this resistance. I don’t want to see the rest of the game.
And you find the plate mail with 80% fire resistance not at the end of the water dungeon, but at the end of the fire dungeon. You will never see another fire elemental after you exit here. Fire damage will be completely irrelevant, even in the final boss fight where Satan himself shows up and only uses dark attacks.








