All of this performance is wasted on Apple’s closed hardware and OS. What a shame.
More cats in my dwarf fortress are never wasted.
Honestly, DF was the last time i thought about single core performance.
I think Minecraft is single-threaded
Hasn’t really been for years, and minecraft isn’t a terribly hard game to run anymore anyway.
the java edition? also, chunk loading and keeping a slightly larger than normal render distance is still very resource intensive.
With the new vibrant visuals and ray tracing features on bedrock, midrange devices cannot keep up.
I wonder how many people are misled into buying bedrock without realizing they’re not buying the right game. :/
Mobile users who can cross play om their phones, tablets, and PCs?
It’s honestly amazing what these chips can do.
Unfortunately it’s stuck behind the Apple ecosystem.
Even as someone who despises Apple for their product philosophy, I gotta admit their new chips are baller… Lots of undeserved hate in this thread
No iCrap gets the hate well deserved. They torpedo their own products.
The chips are good but the company can go fuck itself
Don’t care, still not buying an Apple product.
ARM64 cucks X86_64???
The phone has been out for 10 days and this article is from 6 days before it was released.
Why are we looking at an “early benchmark” from before release instead of an actual real benchmark of the device. I don’t get why Geekbench doesn’t have results for iPhone 18, or why this “early benchmark” calls it “iPhone19,2.”
If true, the single core performance of this chip is almost identical to the single-core performance of the new M6 chip.
Something doesn’t seem right, but I don’t know a lot about Geekbench or iOS benchmarks to know if this seems legit or not.
Edit: apparently they haven’t shipped yet?
What reason do you have to believe these would be significantly different from the public release ones? They were all manufactured weeks or months ago.
They probably optimize for the benchmark… It’s not uncommon
Wow you must be a real engineer drawing from your vast decades long experience. And not someone sitting on a shitter pulling words out of your ass.
It didn’t take long for more info to come out about the A20, and the suspected compromises that are being made on the iPhone: https://wccftech.com/apple-a20-solder-joint-leak-base-iphone-18-compromises/ . I also used to sell their gear for 3 years
Pretty much every company has been busted cheating on benchmarks, including Nvidia and Intel (its easy to do, just detect the starting frames, or/and the exe). And, I spent all of last week optimising code using benchmarks (and profiling)
On Desktop applications in particular, Apple’s biggest failure has always been GPU. Which is why testers often test things like encoding (it has a chip designed to accelerate video encoding), CPU, and rarely games.
Like my M2 Mac Studio looked awesome in benchmarks (Toms hardware did one too). They didn’t test games, because if they tested things like Raytracing, they would have discovered the M2 never had raytracing built in (and, computers which cost the same price DID at the time)
My Mac Pro looked awesome on paper too (it even needed FB ECC Dimms to work). The GPU was absolute slop compared to what PC’s were shipping, which is why sites only ever seemed to test Apps…
If someone like Steve was testing this, I’d trust it immediately. But the entire premise of the article is around 1 benchmark… And for all we know, they might have been testing against absolute crap products
I’m sure many will disagree but I don’t see a point to this; it’s neat I guess but why?
Edir: Well, I’m listening…
More speed means you can do more stuff faster





